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AI Insights · Timothy · July 2022

Top 5 Slime Games on iOS in Central America in Q2 2022

Explore the performance of the top 5 slime games on the iOS platform in Central America during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Slime Games on iOS in Central America in Q2 2022

In the second quarter of 2022, the slime game category on the iOS platform in Central America saw notable performances from five key apps. Here's a detailed look at their trends in weekly downloads, revenue, and active users.

Slime Games: ASMR Simulator by Shake It experienced fluctuating weekly revenue, peaking at around $200 in early April and gradually declining to approximately $104 by the end of June. Weekly downloads for the app showed an upward trend towards the end of the quarter, rising from 66 in late March to 151 in the last week of June. The app also saw a consistent increase in weekly active users, growing from 389 at the start of the quarter to 437 by the end of June.

World of Slime Simulator Games from Solid Apps INC had a modest revenue performance, with weekly earnings ranging from $29 to $79 throughout the quarter. Downloads fluctuated significantly, starting at 22 in late March and ending at 20 by the last week of June. The app's active user base remained relatively stable, with minor fluctuations, ending the quarter with 98 weekly active users.

Goo: Slime simulator, ASMR by Exomind LTD saw varied weekly revenue, peaking at $50 in mid-April and maintaining a range between $11 and $42 for the rest of the quarter. Despite a strong start with 322 downloads in late March, the app's weekly downloads dropped significantly, often hovering around zero. However, the active user numbers remained more stable, starting at 670 and ending the quarter at 360.

Fluid Simulation by Pavel Dobryakov demonstrated strong weekly downloads, growing from 266 in late March to 432 by the end of June. The app's revenue showed peaks and troughs, with the highest weekly revenue of $54 recorded at the end of March and a notable spike of $52 at the end of May. Active users also saw a positive trend, increasing from 1.4K in late March to 1.6K by the end of June.

Finally, Super Slime Simulator from Dramaton LTD had a steady performance in terms of downloads, starting at 748 and ending at 1K weekly downloads by the end of June. Revenue for the app remained relatively low, peaking at $13 in late May. The active user trend showed a consistent pattern, with numbers fluctuating around 1.8K throughout the quarter, ending at 1.9K in the last week of June.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022